[s1mp3-dev] Loadram v0.2.0 - with 2nd stage bootloader support
Ricardo Larrañaga
ricardo.larranaga at gmail.com
Sun Jun 18 15:35:21 CDT 2006
Hi
I've been having some compiler problems, thats the reason i've been offline
from this for a while
I uploaded to s1mp3 a new version of loadram (0.2.1) that works under
windows.
I would like the feedback of anyone that tried to compile 0.2.0 under
windows. I've heard that some people could compile without problems, but i
get 1 error:
storage size of 'fstat' isn't known
thakin #include "/sys/stat.h" Out of the #ifdef LINUX branch in
loadram.hsolved this.
The other problem i found is a commented line in configuration and claiming
code of the device, that prevented the program from claiming the code.
As for know i have tested only the basic features of loadram under windows.
Now that i solved my problems with the compiler, i hope to have the new
features tested today.
C ya
On 6/18/06, Legolas <legolas558 at email.it> wrote:
>
>
> We are still waiting for Britten to answer and to let us install the SVN
> repository and the TRAC project management system.
>
> SVN is - theorically - a better CVS, read more at
> http://subversion.tigris.org/
>
> If somebody can point out reasons to install CVS instead of SVN this is
> the moment to discuss about it
>
> --
> Legolas
>
> Bluechip ha scritto:
>
> >Now that development is underway ...should a CVS system be put in place.
> >
> >Windows people will want to know about "Tortoise CVS"
> >
> >BC
> >
> >
> >
> >
> >>I have deleted all the previous packages and uploaded this one
> >>
> >>http://s1mp3.org/files/loadram/loadram-v0.2-ALL.7z
> >>
> >>Feel free to merge your contributes to this one and to upload back on
> >>the server.
> >>
> >>It compiles correctly under windows, but has not been tested. A minor
> >>initialization bug was fixed.
> >>
> >>--
> >> Legolas
> >>
> >>Jeroen Domburg ha scritto:
> >>
> >>
> >>
> >>>Hi,
> >>>
> >>>Loadram gets more useful by the day :) I've written a nice second stage
> >>>loader that resides at 0x3800 and is able to overwrite the region under
> it
> >>>with data received by the USB-port. This allows programs of up to 14K
> to
> >>>be tested. It's designed to be able to directly upload & run .aps
> created
> >>>by the s1 sdk, and it works for at least the example apps from the sdk.
> >>>
> >>>The source is downloadable here:
> >>>http://sprite.student.utwente.nl/~jeroen/projects/s1mp3/loadram-v0.
> >>>
> >>>
> >>2.0-devel.tgz
> >>
> >>
> >>>(Please read the readme before uploading your own stuff, there are a
> few
> >>>helpfull hints inthere.)
> >>>
> >>>If anyone could compile test the code under Windows, I'd be very
> >>>grateful.
> >>>
> >>>Jeroen
> >>>
> >>>_______________________________________________
> >>>s1mp3-dev mailing list
> >>>s1mp3-dev at s1mp3.org
> >>>http://s1mp3.org/mailman/listinfo/s1mp3-dev_s1mp3.org
> >>>
> >>>
> >>>
> >>>
> >>>
> >>_______________________________________________
> >>s1mp3-dev mailing list
> >>s1mp3-dev at s1mp3.org
> >>http://s1mp3.org/mailman/listinfo/s1mp3-dev_s1mp3.org
> >>
> >>
> >
> >
> >_______________________________________________
> >s1mp3-dev mailing list
> >s1mp3-dev at s1mp3.org
> >http://s1mp3.org/mailman/listinfo/s1mp3-dev_s1mp3.org
> >
> >
> >
>
>
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